所有指令

所有指令

使用方法这是如何打开控制台输入命令并执行它们的方法。

PCXBOXPlayStation1. TAB | 按键盘上的TAB键。2. ENTER | 在控制台输入命令,然后按键盘上的回车键。3. MULTIPLAYER | 在多人服务器上,一些命令(主要是作弊命令)需要使用enablecheats命令进行身份验证,并且需要在前面加上cheat或admincheat。这在单人模式下是不必要的。按类别筛选命令服务器管理玩家恐龙物品建筑增益蛋属性世界摧毁/击杀部落传送视觉游戏设置目标:准星目标:自身或骑乘的恐龙仅控制台兼容隐藏作弊控制台命令列表探索ARK:生存飞升和ARK:生存进化的所有管理员命令。

AddEquipmentDurabilityAdd specific amount of durability/water/energy to items in hotbar and equipped armor.

CEStarts and stops weather. The Island: starttime, stoptime, heatwave, coldfront, makeitrain, stoprain, fogitup, stopfog. Scorched Earth: start_superheat, stop_superheat, start_sandstorm, stop_sandstorm, start_electricalstorm, stop_electricalstorm, start_rain, stop_rain. Ragnarok: "start rain", "stop rain", "start electricalstorm", "stop electricalstorm", "start sandstorm", "stop sandstorm", "start superheat", "stop superheat", Start_Volcano. Aberration: startquake, stopquake. Extinction: "start meteors". Valguero: SpawnRainbow, TestNorthernLights1. After activating the Auroras on Valguero using the command, Auroras will cease to appear.

DisableSpectatorQuits spectatormode (as the character is killed when enable spectating, the respawn menu is displayed)

EnableCheatsEnable server administrator commands for the current player. The password provided should match the server's ServerAdminPassword option (see Server configuration). In single player games you don't need this command, see the introduction above.

EnableSpectatorSwitches to spectator mode. This command will destroy the player's inventory, so leave all your important stuff in a safe place first. Spectator mode keybindings: Ctrl + M - Toggle floating player HUDs for the entire map (helpful to spot where everyone is). Ctrl + P - Toggle Only Show Nearby Floating HUDs. Ctrl + N - Display a list of players to jump to. LMB or RMB - Click to cycle attached player. LMB - Attach to the player in front of you. Spacebar - Detach from a player. ⇧ Shift - Fly upwards quickly. Ctrl - Fly upwards slowly. Mousewheel - Adjust flight speed. ⇧ Shift + F1 ... F10 - Save current location and camera position. F1 ... F10 - Teleport to a saved location. Use 'stopspectating' to leave. See also: Admin Spectator.

FindMutagenDropsPrints locations of nearby spawned Mutagen Bulbs to the console. Only works on Genesis: Part 2.

ForceGiveBuffThis Command allows you to put Status Effects on yourself or the dino you're riding use the Admin Blink Rifle (Inspect Mode) or PC/Mouse And KeyBoard for console and type in ListMyBuffs to find the Buff ID's.

ForceMutagenSpawnForces nearest Mutagen Bulb to spawn?

GameCommandRuns a game-mode specific command / trigger. For example, to start the game in the SoTF mod game mode, run:

GetEggThis Command will allow you to spawn a fertilized egg from the targeted egg laying dino to your feet. Warning! Picking up the fertilized egg will result in the dino going hostile to you.

GFIAdds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality. This is a shortcut version for GiveItem. But instead of the complete blueprint path it is sufficient to specify only a significant part of it. E.g. the blueprint path of the Tek ATV end in PrimalItemVHBuggy. You can use "vhbuggy" or "vhb" or "buggy" or "bugg" or "uggy" or... On the other hand "atv" will not work because it's the name of the item but not a part of the blueprint path. For ambiguous parts you will maybe not get the item you want. Instead you get one that the search mechanism finds first. E.g. for Bug Repellant (PrimalItemConsumable_BugRepellant) you can't just say "bug" because this part is also included in "buggy". You will get the Tek ATV in this case. But "bugr" is specific enough to find definitely the Bug Repellant. To specify items by their item number, use GiveItemNum. To give items to another player, use GiveItemToPlayer.

HatchEggDespite the name of the command, it doesn't actually hatch the egg you are looking at but only set its incubating progress to 0% meaning that you still need the appropriate temperature for it to properly hatch. If the temperature is not adequate, the egg will have the "broken icon" and you won't be able to consume it after performing this command.

ListActiveHordeEventsLists all current active Orbital Supply Drop and Element Node in the extended console (you can access it by using TAB a second time). NOTE: This command will only work on Extinction

ListPlayersLists all current players connected to the server and their ARK IDs.

OpenJoin specific server by IP:Port (server domain name instead IP not work). If you need to specify password, use at the end: IP:Port?Password (not checked information!).

PlayersOnlyStops all creature movement in the game world and halts crafting. Players can still move normally. Repeat the command to disable its effects.

previewmodeChanges graphics when executed.

PrintColorsPrints the Color IDs.

r.shadowqualitySets shadow quality depending on the number given

RemoveAllWorldBuffsRemove all world buffs on map Genesis: Part 2.

RepairAreaRepairs all structures in given radius around player. Only seems to work on structures that have been damaged since last server/session restart? Can be used to repair bugged resource nodes (for example to resolve bug of stop spawning of metal in single player and non-dedicated/temporary servers)?

RequestSpectatorRequests spectator mode on servers where there is a spectator password. The password given must match the server's "SpectatorPassword".

ScriptCommandRuns a game mode specific command / script. These can be implemented by mod authors. Currently, there are no official game modes that use custom scripts.

SetDifficultyValueThis command will allow you to change the max level of wild dino spawns make sure you do DestroyWildDinos to allow the High Level Dino's to spawn in.

SetShowAllPlayersShow player names in spectator mode. A shortcut for the this command is SAP.

ShowMyAdminManagerOpens the admin manager GUI, which gives you easy access to a number of useful admin things. It shows your player's current position, some useful server info, key server configurations, a list of currently logged in players, a list of banned players, a list of whitelisted players, allows you to modify the MoTD, and shows you a list of a good amount (but not all) admin commands. If you select a player in the connected player's list, you can easily copy their UE4 player ID (a 10 digit number) into a command's parameters for commands that require a player ID. Supposedly you should also be able to copy their Int64 encoded Steam ID for commands that require it, but it seems to be broken at the moment. Use the ListPlayers command or grep the server's save files to get a player's Int64 encoded Steam ID.

SlomoSets the game speed multiplier. Change back to 1 to set back to normal. The max valid arg1 is 16 and any bigger number will have just the same effect.

StartNearestHordeSpawns a Orbital Supply Drop or Element Node at the nearest location to you. It can take a moment before you see anything happening. NOTE: This command will only work on Extinction

StopSpectatingLeaving the spectator mode which was started with EnableSpectator.

ToggleDamageNumbersToggles floating damage numbers on the server

AllowPlayerToJoinNoCheckAdds the player specified by the their Integer encoded ARK account ID to the server's whitelist. Note that for Steam accounts such ID is the Steam ID itself and is typically 17 digits long (although 16 digits is theoretically possible), while Epic account IDs are of 19 digits.

BanPlayerAdd the specified player to the server's banned list.

BroadcastBroadcast a message to all players on the server.

TribeMessageAdds a message to the specified tribe's Tribelog

DisallowPlayerToJoinNoCheckRemoves the specified player from the server's whitelist.

DoExitShuts down the server as soon as possible.

GetChatReturns the latest chat buffer (the same amount that the clients see).

GetGameLogPrint 100 entries at a time also outputs to dated file in in "\Logs". Launch server with "-servergamelog" for this command to work. Set buffer size ?RCONServerGameLogBuffer e.g: TheIsland?RCONEnabled=true?RCONServerGameLogBuffer=600?listen -server -servergamelog

GetTribeIdPlayerListPrints a list of every player of a specified tribe with both PlayerID and SteamID in the console and in a special ingame chat window

TribeStructureAuditConsole output of the types and counts of a given TribeId's structures.

TribeDinoAuditConsole output of the types and counts of a given TribeId's dinos.

ServerChatSends a chat message to all currently connected players.

ServerChatToSends a direct chat message to the player specified by their int64 encoded steam id.

ServerChatToPlayerSends a direct chat message to the player specified by their Steam name.

SaveWorldForces the server to save the game world to disk in its current state. In single-player mode, the game saves this information locally.

SetGlobalPausePauses _EVERYTHING_ game related.

SetDaySets the current day number.

SetTimeOfDaySets the game world's time of day to the specified time.

ShowMessageOfTheDayDisplays the message of the day.

StartSaveBackup

UnbanPlayerRemove the specified player from the server's banned list.

SetCheatPlayerEnable cheat commands that affect the current player, mounted dinosaurs and the game world

ClearPlayerInventoryClears the specified player's inventory, equipped items, and/or slot items.

GetAllStatePrints all entities of the given class to console (on dedicated servers, to the server console, not in-game) and to the server log file 'ShooterGame.log' after a while (some minutes) if logging to the file is enabled in server configs. This is useful for checking whether specific dinos are spawned on the map. It does not function well for singleplayer unless hibernation has been prevented. Example output: [2024.08.16-14.22.45:907][490]21) Ankylo_Character_BP_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.Ankylo_Character_BP_C_317 [2024.08.16-14.22.45:907][490]22) Ankylo_Character_BP_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.Ankylo_Character_BP_C_316

GiveExpToTargetSame as AddExperience, but adds it to the player or dino you're currently looking at. Does only work on dinos currently

GiveInfiniteStatsToTargetGives infinite stats to player or dino you're looking at. Does only work on dinos currently

KickPlayerForcibly disconnect the specified player from the server.

KillInstantly kills the targeted structure or dinosaur, leaving behind a corpse. Deals approximately 10000000 damage that is sufficient enough to kill non-boss entities. notably, this command factors in any damage reduction. You may need to execute the command twice or more on bosses. To eliminate an entity without leaving behind a corpse, use the DestroyMyTarget command.

KillAOEArgument information: Name - , Type - string, Description - See below. Name - , Type - number. Categories can be abbreviated into the first 3 letters of the name (e.g., 'str' for structures). Radius defaults to 2000 if not specified. Category descriptions: pawns - all nearby pawns (not structures), dinos - all nearby dinos, wild - all nearby wild dinos, tamed - all nearby tamed dinos, players - all nearby players, structures - all nearby structures.

KillPlayerKills the specified player in game.

RenamePlayerRenames the player specified by their in-game string name.

RenamePlayerIdRenames the player specified specified by its in-game player ID.

RenameTribeRenames the tribe specified by its string name.

RenameTribeIDRenames the tribe specified by its TribeId

TakeAllDinoChanges ownership of all dinos of the tribe the player is currently looking at to the tribe of player.

TakeAllStructureChanges ownership of all structures of the tribe the player is currently looking at to the tribe of player, including those not snapped or not in render area. This command differs from GiveAllStructure, which instead changes recursively ownership only to the structures the player is looking up.

LevelUpAuto-adds some XP, then levels up a stat on your player character, or if riding a dino, on that dino

LevelUpAOEAuto-adds some XP, then levels up a stat on all nearby players and dinos in the specified radius

LevelUpTargetAuto-adds some XP, then levels up a stat on your targeted player or dino.

ForceUpdateDynamicConfigForce an update of the dynamic config. See Server configuration for details.

TeleportMoves the player character forward in the direction the player is facing until the character collides with an object or the terrain. If the player wouldn't hit the terrian or an object, they are teleported to 0,0 instead.

TeleportPlayerIDToMeTeleports the player specified by their in-game ID to the current player. To teleport yourself to the other player, use the TeleportToPlayer command. To specify a player to teleport by their player name, use the TeleportPlayerNameToMe command.

TeleportPlayerNameToMeTeleports the player specified by their name to the current player. To specify a player to teleport by their in-game id, use the TeleportPlayerIDToMe command.

TeleportToPlayerTeleports the current player to the player specified by their in-game ID. To teleport the other player to yourself, use the TeleportPlayerIDToMe command.

TeleportToPlayerNameTeleports the user to the player named as given in command. A short version is TPName

TeleportToActorLocationLets you teleport to a specific actor in the gameworld. You need to know the Actor ID and his number.

TPLets you teleport to defined locations quickly. The example will teleport you to the red obelisk on any DLC map. Location Name: red, Map: The Island, Location: Red Obelisk -260638 238923 -11202 121.41 -0.33. Location Name: green, Map: The Island, Location: Green Obelisk 178454 71660 -10081 121.41 -0.33. Location Name: blue, Map: The Island, Location: Blue Obelisk -195154 -195984 33858 -121.79 -20.82. Location Name: cave1, Map: The Island, Location: Entrance of Lower South Cave 28780 242180 -13292 -121.79 -20.82. Location Name: cave2, Map: The Island, Location: Entrance of Upper South Cave 49580 146350 -13533 59.56 -24.90. Location Name: cave3, Map: The Island, Location: Entrance of Lava Cave 289030 165000 -14145 -129.93 -7.49. Location Name: cave5, Map: The Island, Location: Entrance of Central Cave -23520 -67430 -101 -0.56 1.06. Location Name: cave6, Map: The Island, Location: Entrance of North West Cave -247490 -245850 -11300 80.25 -8.41 (spawns you in the ground). Location Name: cave7, Map: The Island, Location: Entrance of North East Cave 283820 -281680 -13699 152.53 12.08. Location Name: cave8, Map: The Island, Location: Entrance of Swamp Cave -101776 101764 -5189 13.19 -15.63. Location Name: cave9, Map: The Island, Location: Entrance of Snow Cave -143966 -164657 -5 -109.95 2.65. Location Name: cave10, Map: The Island, Location: Entrance of Tek Cave -87039 -54406 33489 -99.94 -10.32. Location Name: blue, Map: Scorched Earth, Location: Blue Obelisk -128529 -261433 -15439 -13.87 -6.04. Location Name: green, Map: Scorched Earth, Location: Green Obelisk 195186 186 -12513 0.31 8.64. Location Name: red, Map: Scorched Earth, Location: Red Obelisk -86375 168902 -16340 0.31 8.64. Location Name: red, Map: Aberration, Location: Red Obelisk -237249 246932 53390 0.00 0.00. Location Name: green, Map: Aberration, Location: Green Obelisk 222546 -219529 57313 0.00 0.00. Location Name: blue, Map: Aberration, Location: Blue Obelisk -271144 -248355 66754 0.00 0.00. Location Name: red, Map: Extinction, Location: Desert Titan Terminal 321836 377222 -60260 60.00 0.00. Location Name: green, Map: Extinction, Location: Forest Titan Terminal 5439 -272891 -145851 -23.85 -6.83. Location Name: blue, Map: Extinction, Location: Ice Titan Terminal 286565 -346100 -40719 -108.38 10.44. Location Name: king, Map: Extinction, Location: King Titan Terminal -8131 -373611 36660 -107.57 8.54. Location Name: red, Map: The Center, Location: Red Obelisk 37242 -210931 2066 -4.38 0.00. Location Name: green, Map: The Center, Location: Green Obelisk -376571 43020 -13552 -4.38 0.00. Location Name: blue, Map: The Center, Location: Blue Obelisk 250968 194402 -8487 -4.38 0.00. Location Name: red, Map: Ragnarok, Location: Red Obelisk 467435 -195919 -14209 -50.00 0.00. Location Name: green, Map: Ragnarok, Location: Green Obelisk -155773 91671 11619 -50.00 0.00. Location Name: blue, Map: Ragnarok, Location: Blue Obelisk -427662 -417081 -13747 -50.00 0.00. Location Name: red, Map: Valguero, Location: Red Obelisk -268136 213499 -39 -61.42 6.08. Location Name: green, Map: Valguero, Location: Green Obelisk 213785 -9234 -12739 -61.42 6.08. Location Name: blue, Map: Valguero, Location: Blue Obelisk -267025 -331553 688 -61.42 6.08.

TPCoordsMoves the player's character to the specified GPS position instantly. See also Teleport or SetPlayerPos command.

SPIDoes the same as SetPlayerPos but lets you set a yaw and pitch for a specified view too

SetPlayerPosMoves the player's character to the specified position instantly. See also Teleport, TPCoords or Data maps.

MoveTargetToSets the world location of the player or dino you are currently looking at

TeleportToActiveHordeTeleports you to the specified horde event.

DestroyAllDestroy all entities (creatures, structures, etc.), including tamed ones of the specified type.

DestroyWildDinoClassesDestroys all wild creatures of the specified Class.

DestroyAllEnemiesDestroys all non-player creatures on the map, including tamed creatures. This does not prevent new ones from spawning as usual.

DestroyFoliageDestroys all foliage and resource nodes in radius

DestroyMyTargetInstantly destroys the creature or structure in the current player's crosshairs, without leaving any corpse. To kill an entity and leave a corpse, use the Kill command.

DestroyStructuresDestroys all structures owned by all players on the map.

DestroyTribeDinosWill destroy all dinos on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at. Unclaimed dinos are in their own separate tribe, so using this command while targeting an unclaimed dino will destroy all unclaimed dinos and leave the tamed and wild dinos alone. This can be useful if config settings for breeding are very fast and a tribe or player leaves a pair of dinos to breed unchecked, crippling the performance of the singleplayer game or server by causing endlessly increasing lag/stutter from thousands of unclaimed dinos walking around freely. This will also destroy motorboats owned by the tribe.

DestroyTribeIdWill destroy a tribe.

DestroyTribeIdDinosWill destroy all tames in a tribe.

DestroyTribeIdPlayersWill destroy all players in a tribe.

DestroyTribeIdStructuresWill destroy all structures in a tribe.

DestroyTribePlayersWill destroy all players of a tribe on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.

DestroyTribeStructuresWill destroy all structures on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.

DestroyTribeStructuresLessThanDestroy all the structures owned by the given tribe that have less than the given connections (snapped structures). The given example below would remove all the lone structures owned by the tribe matching the 1234567890 ID. A shortcut to this command is LessThan (added in 298.3).

DestroyWildDinosDestroys all untamed creatures on the map. Useful for helping newly-released creatures to spawn.

DestroyActorsDestroys all actors of the specified type.

ForcePlayerToJoinTargetTribeForces the player specified by their in-game player ID to the tribe that the target entity or structure of the current player belongs to. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future. A shortcut for this command is ForceJoinTribe

ForcePlayerToJoinTribeForces the player specified by their in-game player ID to the tribe specified by its name. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.

ForcePlayerToJoinTribeIDForces the player specified by their in-game player ID to the tribe specified by its TribeTeamID. Known to have problems if there are currently no longer members in the tribe, but this may be fixed in the future.

ForceJoinTribeLets you join a targeted Tribe this command is a shortcut for ForcePlayerToJoinTargetTribe 0

ForceTribesUnknown?

GiveAllStructureGives the current player ownership of all the structures it is looking up and all structures connected to it recursively. All the structures not connected and not looked at will keep the previous ownership. This command differs from TakeAllStructure, which instead changes ownership of all structures of the tribe the player is currently looking at.

MakeTribeAdminPromotes you to an admin of the tribe you're currently a member of.

MakeTribeFounderMakes you the founder of the tribe you're currently a member of.

RemoveTribeAdminUnknown? See also ForcePlayerToJoinTargetTribe, MakeTribeAdmin, MakeTribeFounder.

TakeTribeGives you all of the tribe's dinos and structures. If 0 is provided it uses your target.

GiveCreativeModeSets yourself in Creative Mode. The command can be abbreviated as GCM. See also GiveCreativeModeToTarget, GiveCreativeModeToPlayer

GiveCreativeModeToTargetSets the target you are visiting in Creative Mode. The command can be abbreviated as GCMT. See also GiveCreativeMode, GiveCreativeModeToPlayer

GiveCreativeModeToPlayerSets a certain player identified by the player's ID in Creative Mode. The command can be abbreviated as GCMP. See also GiveCreativeMode, GiveCreativeModeToTarget

AddExperienceAdds the specified number of experience points to the player (or the currently mounted dinosaur if the player is mounted). To give another player experience, use the GiveExpToPlayer command. This command is affected by the XPMultiplier setting and the hardcoded multiplier of 4 since 313.5. I.e. the amount you will get is the value of the argument HowMuch × 4 × your XPMultiplier setting value.

AddChibiExpAdds an amount experience points equal to 4 * XPMultiplier * KillXPMultiplier to the command-executing player's currently equipped Chibi-Pet. The same amount of total experience points are added to the player too, despite wearing or not a Chibi. Note: each Chibi level can be unlocked one at a time, this mean despite the amount of experience points added, if such point would virtually unlock more than one Chibi level, at least another experience points must be earned or added to unlock the next Chibi level.

AddChibiExpToPlayerAdds an amount experience points equal to 4 * XPMultiplier * KillXPMultiplier to the target player's currently equipped Chibi-Pet. The same amount of total experience points are added to the player too, despite wearing or not a Chibi. Note: each Chibi level can be unlocked one at a time, this mean despite the amount of experience points added, if such point would virtually unlock more than one Chibi level, at least another experience points must be earned or added to unlock the next Chibi level.

DebugAllowvrMissionTeleportAllows teleport in Genesis: Part 1 to the final boss without completing missions.

ForceCompleteActiveMissionCompletes the current mission successfully on Genesis Part 1 and Part 2. This does unfortunately put you at the top of the scoreboard in most cases.

UnlockEngramUnlocks Tekgram (Tek Engrams)

HideRidersMakes a rider of a dino visually invisible. You stay invisible after un-mounting.

ChangeSizeChanges the current player's size. Your player character's model will only stretch or squash so far however, and if made too big will seem to float and bob up and down during different animations (too small and you'll sink through the ground). You will not become any slower or faster. Set back to 1 to go back to your normal size.

ClearTutorialsResets all tutorials on your client (make them so that they will re-appear without being forced).

EnemyInvisibleWhen enabled, all creatures on the map will ignore the current player, even when attacked. See also LeaveMeAlone.

ExecSetSleepingPuts the current player character to sleep or wakes them up.

FlyActivates "fly mode", permitting the player character to move freely in any direction without physics or gravity being applied. Use the walk command to disable the mode. If the command is issued while mounted (or the player mounts a tame while in "fly" mode) the animal cannot be moved straight up and down via the keys, but can be made to "fly" by either walking off a cliff, or by pointing the cursor up while moving forward (or point down to descend). Currently, the flying command does not work while mounted on Megalania See also Ghost

GhostActivates "no clip" mode, permitting the player character to pass freely through objects in the world that normally block movement, including the terrain itself. Use the walk command to disable the mode.

GiveColorsGives you quantity of each dye in the game. In vanilla Ark, this equates to only 2.6 weight units per set.

GiveEngramsUnlocks all crafting recipes for the player character. May lag a little.

GiveEngramsTekOnlyGives you all tek engrams (like GiveEngrams, lasts until the player disconnects from the server)

GiveTekengramsToProvide the partial string of a tek engram to give them to players, works similar to GFI. Tekgrams unlocked this way will stay even after a relog and server restart. Using the example will unlock almost all Tekengrams

GiveExpToPlayerGives the specified player the specified amount of experience points. To easily give yourself experience, use the AddExperience command. This command is affected by the XPMultiplier setting and the hardcoded multiplier of 4 since 313.5. I.e. the amount you will get is the value of the argument HowMuch × 4 × your XPMultiplier setting value.

GiveItemAdds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality. To specify items by their item number, use GiveItemNum. To specify items by a part of its blueprint path, use GFI. To give items to another player, use GiveItemToPlayer.

GiveItemNumAdds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality. To specify items by their blueprint path, use GiveItem. To specify items by a part of its blueprint path, use GFI. To give items to another player, use GiveItemNumToPlayer.

GiveItemToPlayerAdds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality. To specify items by their item number, use GiveItemNumToPlayer. To give items to yourself, use GiveItemNum.

GiveItemNumToPlayerAdds the specified item (or its blueprint) to the player's inventory in the specified quantity and with the specified quality. To specify items by their blueprint path, use GiveItemToPlayer. To give items to yourself, use GiveItemNum.

GiveResourcesAdd 50 units of each resource in the game to the player's inventory. In vanilla Ark, this equates to 300+ units of weight, so you will probably be encumbered. (200 of which comes from Metal Ore, Metal Ingots, Obsidian, and Crystal)

GiveSlotItemAdds the item specified by its blueprint path into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint. To specify items by their item ID, use the GiveSlotItemNum command.

GiveSlotItemNumAdds the item specified by its item id into one of your item slots. If the item does not support stacking, items after the first will be dumped into your inventory. Specifying an invalid slot id will dump all the item(s) into your inventory. Item quality will always be 0 and you cannot request adding a blueprint. To specify items by their blueprint path, use the GiveSlotItem command.

GiveToMeChanges the owner of the targeted entity (structure or dino) to the current player. However, note that this command does not actually tame dinos - their inventory will not be accessible and they will not be rideable unless they were already tamed by another player or you use one of the dino taming commands afterwards.

GMBuffGives player God, InfiniteStats, EnemyInvisible true, and a bunch of experience. For the same effect but without experience you can use LeaveMeAlone.

EnvQAA shortcut that internally executes GMBuff, GiveArmorSet Tek 0, stat fps and stat unit.

GodToggles "god mode", making the player invulnerable to damage from attacks, explosions or from falling. This does not prevent player character death by drowning (InfiniteStats must be enabled to prevent this). Repeat the command to disable the mode. To specifically enable or disable god mode, use the SetGodMode command.

HideTutorialHides the tutorial specified by its tutorial index. See the ShowTutorial command description for a list of tutorial ids.

HurtMeDamages the player character.

InfiniteStatsRefills the player's health, stamina, oxygen, food & water immediately, and keeps them at their maximum level while the command is active. If the player is mounted the effects only apply to his mount, but not the player himself. When firing weapons in infinitestats mode, no ammo is consumed from the inventory.
For weapons with magazines, bullets are removed from the magazine though. Once it is empty, and the "NO AMMO" message appears on the screen, it can be reloaded by either opening/closing the inventory or by switching weapons. The command does not make the player invincible (i.e. he can still die from falls or high-level attacks such as a Dragon's bite, if the single-hit damage exceeds the player's maximum health stat). The command also has no effect on the carrying capacity. Repeat the command to disable its effects.

LeaveMeAloneCombination of God, InfiniteStats and EnemyInvisible true. See also GMBuff

OnToggleInGameMenuOpens or closes the in-game menu (when you hit the escape key). To specifically show the in-game menu, use the ShowInGameMenu command.

OpenMapLoads the map specified by its name. (not sure if a file path is accepted)

PlayercommandCurrently used to give the player the ascension effect.

SetAdminIconHides the Admin Icon next to the name in chat when a player that has enabled cheats writes something.

SetFacialHairPercentSets value in the range from 0 to 1 (= 100%). See also SetHeadHairPercent, SetHeadHairStyle, SetFacialHairStyle.

SetFacialHairStyleSets value in the range from 0 to 7. Number corresponds to the following facial hairstyles: 0 - Default, 1 - Moustache, 2 - Goatee, 3 - Romantic, 4 - Dread Beard, 5 - Mutton Chops, 6 - Curly Beard, 7 - Viking Beard. See also: SetHeadHairStyle, SetFacialHairPercent, SetHeadHairPercent.

SetHeadHairPercentSets value in the range from 0 to 1 (= 100%). See also SetFacialHairPercent, SetHeadHairStyle, SetFacialHairStyle.

SetHeadHairStyleSets value in the range from 0 to 7. Number corresponds to the following facial hairstyles: 0 - Default, 1 - Mohawk, 2 - Afro, 3 - Romantic, 4 - Dreadlocks, 5 - Ponytail, 6 - Braids, 7 - Viking. See also: SetFacialHairStyle, SetHeadHairPercent, SetFacialHairPercent.

SetGodModeEnables or disables god mode for the current player. To simply toggle between god mode states, use the command God.

SetTargetPlayerBodyValSetting a value between -1.0 and 1.0 will adjust the targeted player area. Standard value is 0.

SetTargetPlayerColorValChanges the color of various parts of the body. Does not use Color IDs, but a percentage of the slider seen at character creation.

ShowInGameMenuDisplays the in-game menu (same as when you hit the escape key).

ShowTutorialDisplays the tutorial specified by its tutorial ID. Tutorials are localized messages coded into the game that are displayed in the same area as the message of the day that shows new users hints about the game. These tutorials disappear after some time, just like the message of the day. Currently, there are only two tutorials: 0 - Blank, 1 - Your first day.

SuicideKills yourself. Does the same thing as hurting yourself (see HurtMe command) for your current health, so it will not work if you are invincible. Was originally part of the game when it came out, but it was removed in a later patch. Since then it was re-added. This does not work on console due to word moderation.

ToggleInfiniteAmmoProvides unlimited ammunition for all of the player character's weapons. Repeat the command to disable its effects.

WalkDeactivates "fly mode" (activated by the Fly command). Physics and gravity will be applied to the player character normally.

ToggleGunPrevents the player character's equipped item (or hands if nothing is equipped) from being displayed. Repeat the command to disable its effects.

RefillStatsSets all stats to maximum once, like InfiniteStats

GiveArmorSetGives you a full armor set of the tier specified, and equips them for you. Tier is required and should be one of the following: *0 (or Cloth) *1 (or Chitin) *2 (or Metal or Flak) *3 (or Tek) *Hide *Fur *Desert *Ghillie *Riot *Scuba *Hazard Quality can be one of the following: Primitive, Ramshackle, Apprentice, Journeyman, Mastercraft, Ascendant, Alpha. You can also use a numeric value between 0 and 20 (higher than 20 is not accessible to players). When using this command for Tek tier you will also get Element - quantity=40 and GiveEngramsTekOnly is executed, means you get the ability to use Tek stuff until the next server or single player restart.

GiveWeaponSetGives you all weapons in the specified tier, as well as the correct ammo for them. Tier is a required integer and should be one of the following: Tier 0 (or Primitive) contains Bow, Pike, Spear, Bola. Tier 1 (or Basic) contains Assault Rifle, Shotgun, Longneck Rifle, Sword, Grenade. Tier 2 (or Advanced) contains Compound Bow, Fabricated Sniper Rifle, Rocket Launcher, C4 Charge. Tier 3 (or Tek) contains Tek Grenade, Tek Rifle, Tek Railgun, Tek Sword. Quality can be one of the following: Primitive, Ramshackle, Apprentice, Journeyman, Mastercraft, Ascendant, Alpha. You can also use a numeric value between 0 and 20 (higher than 20 is not accessible to players).

GiveItemSetGives you all items in the specified item set tier. Tier is a required integer and should be one of the following: Tier 0 contains 90 × Cooked Meat, 200 × Stimberry, 2 × Waterskin. Tier 1 contains 2 × Water Jar, 200 × Stimberry, 90 × Cooked Meat, 100 × Medical Brew. Tier 2 contains 100 × Medical Brew, 100 × Energy Brew, 100 × Cactus Broth, 60 × Cooked Meat Jerky, 2 × Canteen. Tier 3 contains 5 × Shadow Steak Saute, 5 × Enduro Stew, 5 × Focal Chili, 5 × Lazarus Chowder, 100 × Medical Brew, 100 × Energy Brew, 100 × Cactus Broth, 90 × Cooked Meat Jerky. The 'Food' tier contains 30 × Cooked Meat Jerky, 30 × Prime Meat Jerky. The 'Water' tier provides one Canteen Refill. The 'Brews' tier contains 100 × Medical Brew, 100 × Energy Brew.

ClearMyBuffsAttempts to deactivate all of your buffs (works on some buffs but not others)

SetMyTargetSleepingKnocks out target Dino or player

MaxAscendUnlock Alpha Overseer and Alpha Rockwell ascensions for the player matching the given ID. While the player will unlock the levels and the tekgrams associated with the ascensions, his implant won't change until his character is uploaded then downloaded back and/or the current server save is wiped.

DefeatBossUnlock the given boss for the player matching the given ID. While the Tekgrams associated with the given boss are unlocked instantly, the extra levels unlocked by the ascensions won't be available until the player respawns or reconnects, and their implant won't be updated until they die (unlike the extra levels, reconnecting won't update it). Possible BossName values: GuardianOverseer (Overseer), Uberspider (Broodmother Lysrix), Megapithecus (Megapithecus), Dragon (Dragon), Manticore (Manticore), Rockwell (Rockwell), King Titan (King Titan), IceKaiju (Ice Titan), ForestKaiju (Forest Titan), DesertKaiju (Desert Titan), VrMainBoss (Corrupted Master Controller), Gen2Rockwell (Rockwell Prime). It is currently impossible to unlock the modded variants of these bosses, thus making it impossible to unlock the mod-specific Tekgrams such as the Tek Light, Tek Shield, etc., with that command.

DefeatAllBossesUnlock all the bosses of alpha difficulty for the player matching the given ID.

GiveAllExplorerNotesUnlock all the Explorer Notes and Fjordur Runes for every ark for the player issuing the command. Your client might freeze for a while after performing this command.

GiveExplorerNoteUnlock the note matching the specified index.As of 310.94, the player issuing that command must be standing next to an actual "Explorer Note" to unlock the notes that aren't "Creature Dossier".

AddHexagonsAdds the specified amount of hexagons to the player issuing the command.

InfiniteWeightToggle infinite weight. However, your character will still be limited to 299 slots of inventory (300, minus your implant). If used while riding a creature, it will be able to move around while encumbered but you won't be able to transfer to its inventory more than the usual 2x its current max weight. An alias of this command is DeepPockets.

DebugMyDinoTargetPrints details about the dino you are currently looking at (to see the printed details you need to open console command a second time, this will display the large console command window). Warning: This command will destroy all other dinos (only your target dino will remain)!

DoTameTames the targeted creature if the creature is capable of being tamed, activating all triggers as if the player had tamed the creature normally (sound effect, dossier entry, gives experience, etc). Will crash game/server if done while mounted. See also ForceTame.

DumpDinoStatsDumps the stats for the dino you are riding or looking at to the cheat console output. Same data as the Admin Blink Rifle's inspect mode.

ForceTameImmediately tames the dinosaur under the player's crosshairs. Dinosaurs tamed with this command can be ridden even when no saddle is equipped (to remove this, cryopod and throw out the creature). Will crash game/server if done while mounted. See also DoTame

ForceTameAOEForce tames every dino in specified radius, default's to 2000 if no number is given.

RainCrittersSpawns a mix of sheep and dodos above the player, cannot change the creatures as it's hard coded into the game. Similar to SpawnActorSpread.Default numbers are 30 300 200

RainDinosSpawns a mix of trikes and parasaurs above the player, cannot change the creatures as it's hard coded into the game. Similar to SpawnActorSpread.Default numbers are 30 300 200

RainDangerSpawns a mix of rexes and allos above the player, cannot change the creatures as it's hard coded into the game. Similar to SpawnActorSpread.Default numbers are 30 300 200

RainMonkeysSpawns a mix of Dinopithicus above the player, cannot change the creatures as it's hard coded into the game. Similar to SpawnActorSpread. Default numbers are 30 300 200

SDFSpawn a creature of the specified type in front of the player character. For tames, it is necessary to put the creature in and out of a cryopod after spawning to get the correct stat values. The NamePart has to be unique enough to specify the desired creature. E.g. "mega" is part of a lot of creature Entity IDs and is not suitable to specify what you want, but "Griff" is significant enough to address a Griffin. For a list of all Entity IDs see Creature IDs. See also GMSummon, Summon, pawnDino, SDFRide

SDFRideSimilar to SDF except you control as either a Wild or Tamed Dino but you cannot access the creature's inventory by yourself The NamePart has to be unique enough to specify the desired creature. E.g. "mega" is part of a lot of creature Entity IDs and is not suitable to specify what you want, but "Griff" is significant enough to address a Griffin. Note: this command has started spawning in creatures with unstable melee and/or health stats. You can spawn the creature in, note the health and or melee then cryo the creature. When you throw the creature out you may find that one or both stats have changed. For a list of all Entity IDs see Creature IDs. See also GMSummon, Summon, SpawnDino, ForceTame, SDF

SetBabyAgeSets the age of the target baby dino. See also SetImprintQuality.

SetImprintQualitySets value in the range from 0 to 1 (= 100%) of the target baby or adult bred dino. See also SetBabyAge

SetImprintedPlayerChanges the imprinted player of the target dino to the provided player name/id.

SetStatOnTargetChanges the current value on the set stat. It will not change the max value, when the stat value is recalculated the value will be reset, e.g. after a level up or for HP if the creature is damaged.

TransferImprintsTransfers all dinos that are imprinted on the oldPlayerId to the newPlayerId. If the newPlayerId is online or located it will use that player's name otherwise it will use NewImprinterName.

SetTamingEffectivenessModifierSet value taming effectivenes for dino that is being tamed now.

SetTargetDinoColorSets the dino you target to specified color/s.

AddMutationsThis console command is only available in ASA. It adds a given amount of mutation points to the dino you target. StatType is a digit which can be set to: 0 (Health), 1 (Stamina), 2 (Torpidity), 3 (Oxygen), 4 (Food), 5 (Water), 6 (Temperature), 7 (Weight), 8 (MeleeDamageMultiplier), 9 (SpeedMultiplier), 10 (TemperatureFortitude) or 11 (CraftingSpeedMultiplier).HowMany is a digit between 1 and 255 (Note: The maximum number of mutation points a dino can have in one stat is 255).

CopyCoordsToClipboardCopies your current coordinates and rotation to your clipboard in the form: X Y Z Yaw Pitch. A shortcut for this command is ccc.

DebugStructuresToggles the display of debug information on structures when you look at them, including the structure's class name and entity ID. You can use the class name in other commands.

StatEnables an on-screen display showing various debug information. Only the standalone stat commands from UE3/UE4 are available - the multi stat output table has been disabled. Prefix all stat commands with the "stat" command (example: "stat fps" to show fps.) Enter the same stat command to disable showing it.

NameDescription
FPSDisplays the current number of frames being rendered per second and the amount of time taken to render the frame in milliseconds (ms).
LevelsDisplays a list of currently active levels and displays their status through color coding. Streaming levels are grouped under the persistent level. The number of seconds next to the level name is the time it took from load request to load finish.
UnitDisplays the time spent for the current frame on the CPU, the time spent in the game thread, the time spent in the render thread, and the time spent for the current frame on the GPU. The GPU frame time is only displayed if the time spent is greater than 0 (e.g. the GPU is actually being used / does exist).
UnitGraphNormally graphs the information in the "stat unit" command in UE4 games, but the graph is apparently also disabled. Color codes the labels in the "stat unit" command output.

ShowDebugEnables an on-screen overlay showing various debug information. Prefix the value in the first column with ShowDebug, e.g. ShowDebug reset

NameDescription
resetResets everything to normal
physicsThis will show you Location, Speed & Gravity
cameraThis will show you information about your camera (position, FOV, angle, etc.)
bonesUse 3rd person view to see skeletal mesh
animationShows information about animation
inputAll input keys are show with their action while pressing them + mouse & joystick input
collisionShows radius and height of your collision model (not sure)
netShows remoterole and NetNode
weaponNo special information is given
aiNo special information is given

SetGraphicsQualitySets your client's graphics quality. Note that Ark claims the quality parameter is actually an Integer[32], but it does accept decimals (so I called it a float, not sure if that's correct). This command is a general command that affects many different graphics settings, all of which will be set to the new value (rounding if necessary). This command does not change the quality to the graphics presets, which are generally much better to use. The table below lists the approximate corresponding graphics qualities.

<0Low
1Medium
2High
>3Epic

SpawnActorSpawns the entity specified by its blueprint path at a random level.

SpawnActorSpreadSpawns a number of entities in the specified area.

SpawnActorSpreadTamedSpawns a number of entities in the specified area.

SpawnDinoSpawns a leveled dino specified by its blueprint path.

SummonSpawn a creature of the specified type at the place of the player character. Also usable to spawn drops/beacons.

SummonTamedSpawn a force-tamed creature of the specified type at the place of the player character. See also SpawnActor, SpawnActorSpread, SpawnDino, Summon or GMSummon command

GMSummonSpawn a creature of the specified type at the place of the player character and tames it. The dino isn't cheat-tamed, so still requires a saddle. The level is without taming bonus, so if you want to end with a level x you should divide that number by 1.5. E.g. you want level 150, that is 150 / 1.5 = 100. You type 100 and the result is 100 plus 50% taming bonus: 150. The quotation marks around the type are mandatory. See also Summon Command or SpawnDino Command

GiveDinoSetSpawns a set of dinos in the specified tier, fully set up with reasonably optimized stats and saddles.

SpawnExactDino

SpawnSetupDinoSpawns a fully set up dino with the specified saddle, tamed at Level with random base stats, and preapplied levels to the selected stats up to SpeciesMaxDomesticatedLevel total levels.

The spawned creature will be tamed, regarding achievements this counts as taming it.

ForcePoopForces the dino you are riding (or if not riding a dino, the dino you are looking at) to poop

ClearCryoSicknessClears the cryo-sickness status of the tame you are looking at and wakes it up.

CryoMyTargetPut in new cryopod your creature.

Dino ResetResets all blink cooldowns

Dino InfiniteBlinkDon't use blink cooldown slots, just always allow blinking

DinoSet CooldownsSet the number of blink cooldown slots the enforcer has

Dino DontHideRiderDuringBlinkPrevents the Enforcer from touching rider visibility during blink, allowing the HideRiders cheat to work like it does for other dinos

DinoSet BlinkSets the blink vfx (forwards) to the specified percentage

DinoSet BlinkBackSets the blink vfx (backwards) to the specified percentage

Dino InflateSets current inflation to maximum

DinoSet InflateIncreases inflation by a specific amount (also accepts negative numbers to reduce inflation)

Dino InfiniteGasConstantly refills inflation to keep it at maximum (toggle)

Dino TitanModeMultiplies the inflation by 10x

Dino ResetResets Mek fuel to maximum and heat level to zero

Dino InfiniteFuelKeeps fuel at 100%

DinoSet FuelAdds or subtracts the amount of fuel specified

Dino NoHeatKeeps heat at 0% (effectively infinite hover)

Dino ToggleUpkeepDisables/Enables Mek upkeep (the system that subtracts fuel/health every 60 seconds)

DinoSet UpkeepIntervalSets the Mek's upkeep interval in seconds. Does not affect the rate of fuel/health loss, just how often it updates.

Dino ReplayIntroMakes the MegaMek invisible, then replays the intro effect VFX.

DinoSet BlinkSets the blink/intro effect to that level.

DinoSet EatTimeSets the time in seconds between sitting down to digest

Dino DestroyRightNodeDismembers right arm and destroys the node.

Dino DestroyLeftNodeDismembers left arm and destroys the node.

Dino DestroyCenterNodeDestroys the center node.

AddItemToAllClustersInventoryUnknown?

AutoCycleUnknown

DoRestartLevelUnknown? Appears to trigger an internal map restart.

DupeLastItemUnknown?

GetPlayerIDForSteamIDBug: This command does not work correctly, including the one used in ShowMyAdminManager, returning an invalid ID, and does not work for commands that require player ID.

GetSteamIDForPlayerID?

PrintActorLocation?

ReportLeastSpawnManagersUnknown?

ReportSpawnManagersUnknown?

TestSteamRefreshItemsUnknown?

VisualizeClassUnknown?

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